AI Insights · Timothy · July 2022
Top 5 City Building Games on iOS in Latin America, Q2 2022
In Q2 2022, the top city building games on iOS in Latin America saw varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower reveals the trends for each game.
In Q2 2022, the top city building games on iOS in Latin America demonstrated diverse performance metrics. Here's a look at the trends for each game, based on data from Sensor Tower.
The Simpsons™: Tapped Out experienced fluctuations in its weekly downloads, peaking at just over 10K in mid-April and then stabilizing around 5K per week towards the end of the quarter. Revenue showed a similar pattern, reaching approximately $3.9K in mid-April before settling between $2.3K and $2.7K. The game maintained a relatively stable active user base, with numbers ranging from 51K to 46K throughout the quarter.
SimCity BuildIt saw a notable increase in revenue during mid-April, peaking at around $9.8K, before leveling off between $4.7K and $7.2K. Weekly downloads fluctuated, reaching a high of 7.3K in mid-April and then dropping to around 4.4K by the end of June. Active users showed a slight decline, from 62K in mid-April to around 52K by the end of the quarter.
Global City: Building Games experienced a modest revenue increase, peaking at approximately $1.7K in mid-June. Downloads varied significantly, with a high of 4.4K in early May and a low of 1.6K at the end of June. Active user numbers were similarly varied, peaking at over 6.3K in early May and dropping to around 4K by the end of June.
State Connect: Traffic Control showed steady growth in downloads, with a notable peak of 4.8K in mid-April. Revenue remained relatively low but consistent, peaking at around $216 in mid-April. Active users also increased, reaching over 7.4K in mid-April before settling between 2K and 4K for the remainder of the quarter.
Merge County® saw its highest revenue of approximately $2K in mid-June, while downloads remained relatively low, peaking at around 2.8K in early April and dropping to just over 1K by the end of June. Active users showed growth, peaking at around 3K in mid-April and ending the quarter with about 2K users.
For more detailed insights and data, visit Sensor Tower.